Large AK initials

Hi, I'm Annie.
I'm a Handwritten text that says 'human' that crosses out the word 'user' User Experience Designer & Researcher.

I am a human-centered designer and researcher who believes design is personal and human. I create data-driven designs for experiences that empower people to explore, discover, and create. I have an interdisciplinary background in design, research, and development which enables me to tackle diverse creative projects that are designed for people from all walks of life.


Empowering people to easily turn tangible objects into interactive, paper-based DIY controllers.

UI & UX / Web App / Augmented Reality / Emerging Technologies / Education

case study


Enabling K-12 students to experience and empathize with different animals' senses to enhance youth engagement with STEM education.

UI & UX / Mobile App / Augmented Reality / Education

case study


Empowering artists to develop custom DIY interactive lighting systems within minutes.

UI & UX / Web App / APIs / Art / Equity

case study


A programmable toolkit for youth and novice programmers to build IoT physical-computing projects for art, music, science, and more.

UI & UX / Web App / Music & Computer Science Education

case study

Design & Evaluation of a Teen UX Design Camp

A UX case study of a STEM camp I designed and facilitated around teaching adolescents how to perform UX Design to create personalized toys and supplies for their pets.

UX / Education / Curriculum Design / Technology-supported Learning

case study

The Cell

An embodied and experiential learning experience about biology in a room-sized, interactive art installation of an E.Coli cell.

Installation / UI & UX / Novel Interface / Education / Physical Computing

case study

Audiovisual Playground

An immersive music-making experience that reimagines music sequencing in a virtual, 3D environment.

UI / Virtual Reality / Music

case study

Other projects!


Engaging & Understanding People

Mixed-methods research
  • Interviews
  • Focus Groups
  • Ethnography
  • Surveys & Questionnaires
Representing users
  • Personas
  • User flows
  • Journey maps
  • Writing
  • Public speaking and presenting


  • Visual design principles & typography
  • Wireframes
  • Mockups
  • Low- and high- fidelity
Design tools
  • Adobe Creative Suite (Photoshop, Illustrator, InDesign, XD, After Effects, Premiere)
  • Figma, Invision, Sketch
  • Laser cutting, 3D modeling
  • Music Production (Logic, Max/MSP)
Dev tools
  • HTML, CSS, JavaScript
  • Node.js, React, Express, Bootstrap, SQL
  • Python, C/C#/C++, Java
  • Physical computing & IoT (Raspberry Pi, Arduino)
  • Machine learning, AI, AR/VR

Evaluating & Measuring Success

Testing & experimentation
  • A/B Testing
  • Contextual Inquiry
  • Heuristic evaluation
  • In situ, remote, and in the field testing
  • Card sorting
  • Interviewing, observation, surveys, and questionnaires
Analysis & reporting
  • Quantitative analysis (Python, Excel, R)
  • Case studies


Annie Kelly, Gabriella Johnson, Joseph Polman, Shaun Kane, & R. Benjamin Shapiro
In Proceedings of the 2021 ISLS International Conference of the Learning Sciences

“Our Dog Probably Thinks Christmas is Really Boring”: Re-mediating Science Education for Feminist-Inspired Inquiry
Annie Kelly, Christine Chang, Christian Hill, Mary West, Mary Yoder, Joseph Polman, Shaun Kane, Michael Eisenberg, & R. Benjamin Shapiro
In Proceedings of the 2020 ICLS International Conference of the Learning Sciences

Making changes: Counteracting Latina Young Women’s Negative STEM Experiences Through Culturally Responsive Physical Computing
Liam Fischback, Kristin Searle, R. Benjamin Shapiro, Annie Kelly, & Colby Tofel-Grehl
In Proceedings of the 2020 ICLS International Conference of the Learning Sciences

Code Against the Machine: Beginner-Friendly Physical Computing Technologies for Performance
Annie Kelly
Master's Thesis, University of Colorado Boulder 2019

Code Against the Machine: Design-based Research Towards More Equitable Computational Tools for Performing Artists
Annie Kelly
In Proceedings of the 2019 ACM Conference on International Computing Education Research

Tangible and Playful Connected Learning
Sherry Hsi, Annie Kelly, Lila Finch, R. Benjamin Shapiro, Colin Dixon, Mike Petrich, & Karen Wilkinson
A workshop facilitated at the 2018 Connected Learning Summit

ARcadia: A Rapid Prototyping Platform for Real-time Tangible Interfaces
Annie Kelly, R. Benjamin Shapiro, Peli de Halleux, & Thomas Ball
In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems

BlockyTalky: New programmable tools to enable students’ learning of networks
Annie Kelly, Lila Finch, Monica Bolles, & R. Benjamin Shapiro
In Proceedings of the 2018 International Journal of Child-Computer Interaction

Universal Mind Control
Annie Kelly & Monica Bolles
Presented at the 2018 IMERSA Summit in Columbus, OH

Annie Kelly, Monica Bolles, & R. Benjamin Shapiro
A workshop facilitated at the 2017 International Conference on New Interfaces for Musical Expression

Becoming Butterflies: Interactive Embodiment of the Butterfly Lifecycle
Annie Kelly, Matthew Whitlock, Stephen Voida, et al.
Poster presented at the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing

BlockyTalky: Tangible Distributed Computer Music for Youth
R. Benjamin Shapiro, Annie Kelly, Matthew Ahrens, et al
Selected for the 2017 Computer Music Journal

Audiovisual Playground: A Music Sequencing Tool for 3D Virtual Worlds
Annie Kelly & Kristofer Klipfel
In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems

BlockyTalky: A Physical and Distributed Computer Music Toolkit for Kids
R. Benjamin Shapiro, Annie Kelly, Matthew Ahrens, & Rebecca Fiebrink
In Proceedings of the 2016 International Conference on New Interfaces for Musical Expression